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| aliases = High Heavens
 
| aliases = High Heavens
 
| capital = [[Starholme]]
 
| capital = [[Starholme]]
| region = Another realm
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| region = Another [[realm]]
| races = [[Pantheon|Gods]], [[Elemental]]s
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| races = [[God]]s, [[Elemental]]s
 
| demonym = God, Elemental
 
| demonym = God, Elemental
 
| government = Clans
 
| government = Clans
 
}}
 
}}
   
The '''High Plane''' is a common name used for the celestial realm where [[Pantheon|gods]] and [[Elemental|elementals]] come from. Its geography is constantly shifting due to the immense powers that dwell within, but it does have some cities such as [[Starholme]] and [[Xar Daeon]] that persist even if they do not always remain at the same place as the plane shifts around them.
+
The '''High Plane''' is a common name used for the celestial [[realm]] where [[god]]s and [[elemental]]s come from. Its geography is constantly shifting due to the immense powers that dwell within, but it does have some fixed cities such as [[Starholme]] and [[Xar Daeon]] that persist even if they do not always remain at the same place as the plane shifts around them.
   
The High Plane also has the (in)famous Beace of FLAME where elementals often go to hang out. However, anyone who wishes to reach the beach must first canoe down the River of FECES and walk through the Sands of Broken Glass. This can be quite inconvenient, so the beach is often not too crowded.
+
The High Plane also has the (in)famous Beach of FLAME where elementals often go to hang out. However, anyone who wishes to reach the beach must first canoe down the River of FECES and walk through the Sands of Broken Glass. This can be quite inconvenient, so the beach is often not too crowded.
   
  +
Physical access to the High Plane ''proper'' is limited as mortal [[races]] can't access it due to the realm being almost akin to alternate state of being, which means only beings like gods and elementals who can alter their physical representations can make the transition seamlessly. The only known way for mortals to reach an aspect of the High Plane is via reflection after stepping into the [[Mirror of Truth]], and even then one can only see shadows and lingering memories of actual places such as Xar Daeon.
==Locations==
 
  +
  +
==Settlements==
 
*[[Starholme]]
 
*[[Starholme]]
 
*[[Xar Daeon]]
 
*[[Xar Daeon]]
   
 
==See also==
 
==See also==
*[[Demon Realm]]
 
 
*[[Elemental]]
 
*[[Elemental]]
*[[Land of the Dead]]
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*[[God]]
*[[Land of the Living]]
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*[[Mirror of Truth]]
*[[Pantheon]]
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*[[Realm]]
  +
*[[Void]]
 
   
  +
{{Realmlocations}}
 
{{Nations}}
 
{{Nations}}
   
 
[[Category:Gods]]
 
[[Category:Gods]]
[[Category:High Plane]]
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[[Category:High Plane|*]]
 
[[Category:Realms]]
 
[[Category:Realms]]

Latest revision as of 14:12, 30 November 2014

High Plane
Geographic Information
Alias(es) High Heavens
Capital Starholme
Region(s) Another realm
Societal Information
Race(s) Gods, Elementals
Demonym(s) God, Elemental
Political Information
Government Clans

The High Plane is a common name used for the celestial realm where gods and elementals come from. Its geography is constantly shifting due to the immense powers that dwell within, but it does have some fixed cities such as Starholme and Xar Daeon that persist even if they do not always remain at the same place as the plane shifts around them.

The High Plane also has the (in)famous Beach of FLAME where elementals often go to hang out. However, anyone who wishes to reach the beach must first canoe down the River of FECES and walk through the Sands of Broken Glass. This can be quite inconvenient, so the beach is often not too crowded.

Physical access to the High Plane proper is limited as mortal races can't access it due to the realm being almost akin to alternate state of being, which means only beings like gods and elementals who can alter their physical representations can make the transition seamlessly. The only known way for mortals to reach an aspect of the High Plane is via reflection after stepping into the Mirror of Truth, and even then one can only see shadows and lingering memories of actual places such as Xar Daeon.

Settlements[]

See also[]


Realm Locations
Settlements: Dis · Norash'namun · Starholme · Xar Daeon
Nations and Realms
Mists of Time: Barjassil · Sul'gar Minh
First Age: Adlehyde · Alent · Ancient Maar Sul · Cardia · Dar'Cenrath · Eblana · Lea Monde · Nefarious · Zeal
Second Age: Augustia · Grandbell · Isaac · Maar Sul · Manster · Miletos · Scundia · Silecia · Thracia · Verdane
Third Age: Aison 1st · Libaterra · Maar Sul · Scundia · Remon · Yamato 1st
Fourth Age: Aison 2nd · Andaria · Andresser · Caiarth · Celenia · East Maar Sul · Ebonia · Ecbatana · Etheril · Goldshire · Kemet · Morgenstern · Onigashima · Portiguara · Sanctuary · Scundia · Tevinth · Trinity Gask · Troldhaugen · Valencia · West Maar Sul · Yamato 2nd · Zion
Realms: Deepglow · Demon Realm · High Plane · Land of the Dead · Land of the Living · Solis · Void