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Gormin
Geographic Information
Type Settlement
Region Northern Libaterra
Size Large town
Societal Information
Language(s) Elvish
Race(s) Elves
Ethnic group(s) Fraquid
Religion(s) Gormin, Ito
Political Information
Government Duchy
Ruler(s) Duke
Faction(s) Guardians of Traquine, House of Gormoni
Historical Information
Age Third Age

Gormin is a holy place where the Fraquid are trained to be either warriors, holy men or mages. It is the intellectual capital of Libaterra, as the abnormally high basic intelligence of the Fraquid is expanded here. Its ruling tribe is Gormoni (pronounced: Gore-mon-ee). The city is named after Gormin, the Fraquid's God of War.

Contains: Gormin Temple, Ito Temple, Druid's altar, Mage's circle, Cleric's coterie, Schools, Libraries, Sword fighter's ranges, Archer's ranges, Assassin's lair, Markets, Public houses, Inns, Docks.

Notable peopleEdit

See alsoEdit


Libaterra
Blood Border: Crescena · Faithless · Finity · Lantis · Lawfin · Libermata · Lithe · Pilanthas · Quantas · Sirum · Trinity Gask
Celenian Forest: Illunii · Windshii · Xandir
Fraquid Territories: Gormin · Luma · Medina
Heartlands: Alent (Lutherin) · Amefuri · Ciano · Etheril · Forgan · Hidefall · Koutsuu · Naokin · Reign · Ridgefort · Rivalin · Solinas · Steelfall · Ukrainia
Simoe Gorge: Diduma · Faerine · Opinim
Tronin Desert: Daninka · Dosha · Kilm · Ruknir · Urimna · Vanna · Yunefas · Xibalba
Other locations: Kirsa · Malperdy · Sanctuary · Temple of the Unknown God · Troldhaugen
Regions and Geography: Blood Border · Celenian Forest · Drachian Forest · Dreamer's Death · The Eyes · Glory's Arm · Harvor Island · Ranger's Despair · Simoe Gorge · Snake Forest · Sun Shadow Forest · Survivor's Woods · Traquine · Tronin Desert · Undertide Forest
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